1/3/2024 0 Comments Fallout shelter train luck![]() ![]() The game begins with a stimpak and RadAway capacity of 5. The only exceptions are the overseer's office, which enables one to send their dwellers on quests the vault door, which acts as a first line of defense from invasion and elevators, which allow dwellers to navigate between floors.Įmpty rooms are vulnerable to infestation if one cannot move dwellers into an empty room to eradicate the problem, the infestation will spread to adjacent rooms. Rooms in Fallout Shelter typically split into two categories: production and training. The vault can have a maximum of 200 dwellers living in it. Adding more than two elevators per floor will sacrifice space for other rooms. ![]() ![]() In addition all floors can hold up to two elevators. There are 25 floors all floors can hold eight rooms. Production rooms can also rush production. Production rooms require a specific S.P.E.C.I.A.L trait to run, while training rooms increase a specific trait of the selected dwellers. Merged rooms may be occupied by up to 6 dwellers. Generally, each room can facilitate two Dwellers. Most rooms can also be merged up to three times by placing an identical room of the same tier next to it. I hope this helps.There are a total of 23 available room types that when built begin at level 1 and can be upgraded with caps to a maximum of level 3. I have found it useful to send out characters that are not at a high level with a sweet gun and load them up with stimpacks and good armor and allow them to explore until their stimpacks run out, this is particularly useful when you want to lvl and individual quickly and I have found that the cost to revive them ( if you forget to monitor them) is low because they are at a lower level. Overall it is best to have a well rounded special character exploring (as it says in the game) and a higher level character corresponds to more health in general. What has been said about endurance, strength, and luck are true in my experience. I assume that charisma impacts the frequency of encountering non violent scenarios that give you xp ( like when you patch up a run away slaves leg.) Intelligence/perception may also play a role in your ability to defeat harder enemies, like murlocks without taking much damage if any at all. I have a hunch that agility improves your chance of escaping unscathed from a tough battle ( particularly the longer you are out in the wastes). ![]()
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